Gameplay Designer focused on player feel, pacing, and memorable systems
My interest in game design started with Unreal Tournament 3, where I created mutator mods using the Unreal Tournament 3 Editor. That early work taught me how small changes to damage values, player stats, pacing, and gameplay variables can dramatically change the feel of a game.
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Today, I focus on gameplay design with an emphasis on player feel, combat pacing, feedback, and systems that keep players engaged. I enjoy designing mechanics that are easy to understand, satisfying to use, and meaningful within the larger experience.
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I also have a strong interest in narrative design, especially when story and gameplay support each other instead of feeling separate. My background in 3D art and illustration gives me a broader understanding of game development and helps me communicate ideas clearly with artists, designers, and developers.
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Outside of design, I’m drawn to action and horror films, heavy metal and dark electro music, and theory-crafting around games like Resident Evil and Silent Hill.
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My email and LinkedIn are available in the footer below.