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OLLIVER H. PETKAC

GAMEPLAY DESIGNER

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PRISM PANIC

Genre: Retro FPS Shooter
Team Size: Solo
Engine: Unreal Engine 5
Responsibilities:
- Player Movement & Combat Feel

- One-Weapon Gameplay Design

- Enemy Pressure & Swarm Management

- Spawn Manager & Difficulty Escalation

- Scoring, Multipliers, & Replayability

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REFRACTION

Genre: Psychological Horror Tech Demo
Team Size: Solo
Engine: Unreal Engine 5
Responsibilities:
- Fixed-Camera Gameplay Design

- Interaction & Puzzle Design

- Level Flow & Room Structure

- Environmental Storytelling

- Pre-Rendered Background Pipeline

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SUPERBUBBLE PARKOUR

Genre: 2D Platformer
Team Size: 6
Engine: Unity 6
Responsibilities:
- Gameplay Design Support

- Movement & Bounce Interaction

- Spike and Fan Gameplay Readability

- 2D Animation & Supporting Art

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